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Very Few Developers May Utilize Xbox One X’s Extra Power Over PS4 Pro, Sony’s Jim Ryan Suggests

xbox scorpio ps4 pro

There is no denying that the PS4 Pro is a far weaker and decidedly inferior console to the Xbox One X when it comes to pure hardware specifications. For Sony, who have had the stronger system over Microsoft this entire generation, this comes as a reversal of fates. So when Sony’s Jim Ryan was asked by Eurogamer what he thinks of this difference, he said that if the PS3 generation is anything to go by, very few developers may utilize the extra resources the Xbox One X presents over the PS4 Pro.

“What I would do is cast our minds back to the PS3 generation, where we had on paper more impressive specifications than our competition, and in some areas by quite a considerable margin,” Ryan said. “What happened was that developers, maybe at the behest of publishers, developed up to the lowest common denominator and stopped there. And in very few cases took advantage of the additional horsepower of the PS3.

“Now, I’m a big believer of learning lessons from history. History doesn’t always repeat itself. But if you’re a publisher of video games, that is a perfectly commercially rational approach for you to take. Because you only do one set of work. You don’t do one set of work to get up to one level and then a different amount of work and consequently may need to go further.”

While he has a valid point- in fact one that I have made myself before- hearing this position from him is interesting, because it does beg the question, if no one will utilize marginal additional power, and everyone will just develop for the lowest base denominator anyway, why did they spend resources making the PS4 Pro to begin with?

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Very Few Developers May Utilize Xbox One X’s Extra Power Over PS4 Pro, Sony’s Jim Ryan Suggests

xbox scorpio ps4 pro

There is no denying that the PS4 Pro is a far weaker and decidedly inferior console to the Xbox One X when it comes to pure hardware specifications. For Sony, who have had the stronger system over Microsoft this entire generation, this comes as a reversal of fates. So when Sony’s Jim Ryan was asked by Eurogamer what he thinks of this difference, he said that if the PS3 generation is anything to go by, very few developers may utilize the extra resources the Xbox One X presents over the PS4 Pro.

“What I would do is cast our minds back to the PS3 generation, where we had on paper more impressive specifications than our competition, and in some areas by quite a considerable margin,” Ryan said. “What happened was that developers, maybe at the behest of publishers, developed up to the lowest common denominator and stopped there. And in very few cases took advantage of the additional horsepower of the PS3.

“Now, I’m a big believer of learning lessons from history. History doesn’t always repeat itself. But if you’re a publisher of video games, that is a perfectly commercially rational approach for you to take. Because you only do one set of work. You don’t do one set of work to get up to one level and then a different amount of work and consequently may need to go further.”

While he has a valid point- in fact one that I have made myself before- hearing this position from him is interesting, because it does beg the question, if no one will utilize marginal additional power, and everyone will just develop for the lowest base denominator anyway, why did they spend resources making the PS4 Pro to begin with?

Be the first to comment

Leave a comment

Your email address will not be published.


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